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Spits vs 109's: Maps & Missions
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Increased AAA?
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Topic: Increased AAA? (Read 1356 times)
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56RAF_HD
Flying Officer
Offline
Posts: 25
Increased AAA?
«
on:
July 31, 2012, 02:28:51 AM »
I know the Ritterkreuz is looking at increasing AAA on the Modded server, as per this locked thread (
http://www.warbirdsofprey.org/index.php?topic=11963.msg83363;topicseen#new
), but have the vanilla maps been updated as well? As the poor bomber pilot who's struggled to the target and managed to return back to base, on numerous occasions on one engine, I'm all for better protection from the vulchers who are only after the "cheap" kill. Having flown on Balaton last night I think that they might have been, the carpet of flak that engulfed the lost newbie 109 pilot was remarkable. the flak got him even before I could type a warning in the chat bar
.
Cheers
HD
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RAF238thGunRunner
Spit vs 109 Senior Server Admin
Staff
Group Captain
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Posts: 10,741
Re: Increased AAA?
«
Reply #1 on:
July 31, 2012, 02:49:40 AM »
1. No they have not been updated. It would be nice to update them to a higher standard, however, there is a problem with this.
a. As far as I can remember, the modified flak gun is only available in the modified UP3.0 game.
b. We do not presently have the staff to increase the amount of guns on the missions on this server.
Sorry.
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http://www.oxfordairport.co.uk/
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56RAF_HD
Flying Officer
Offline
Posts: 25
Re: Increased AAA?
«
Reply #2 on:
July 31, 2012, 02:59:27 AM »
Thanks for clearing that one up Gunny, it must have been the fact that I was taxiing out to the runway and saw the whole firework display as the 109 got bracketed, as opposed to seeing the home base AAA in the rearview mirror.
Cheers
HD
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Schwarz Kreuz
Guest
Re: Increased AAA?
«
Reply #3 on:
July 31, 2012, 06:15:12 AM »
56RAF_HD,
Sorry matey, I'm working at the insane rate to amended the UP 3.0 missions in relation to the AAA. There is a lot of additional amendments that are made as well which only the seasoned pilots who fly on the the WoP Mod Server would note.
My own personal game-play has taken a massive hit, 90% of my WoP time is spent enhancing the current mission rotation quantity & this is something the senior admins have intrusted me to complete & I am 1oo% committed to amending these missions to the highest of standards.
Once all the missions have been amended with my layered flak increased radius.....the days of perching/vulching over enemy airfields are gone......I stake my mission development reputation on it. My layered AAA will hit you 5,ooom out & it will be effective fire....meaning your survivability rating has just decreased to 0%. It will track you & the intensity will increase. It will seek you from o meters to 10,ooom & beyond.
The days of denial are gone.......when there are over 1oo AAA assets aimed directly at the offending airframe, it is impossible to say "I didn't know I was near a enemy airfield"
Another massive factor is it warns friendlies for miles.
Soon the WoP community culture will be ...... don't bloody bother going to a enemy airfield, the Ritterkreuz home-base AAA effect combined with a possible lengthy ban will force change.
My job it to look at each & every mission & make the adjustment to set all pilots up for success.....not failure. If it means longer flight times, then so be it.
Kind regards
Ritterkreuz.
PS: once again thanks for your inquiries into the un-modded WoP server.
«
Last Edit: July 31, 2012, 06:17:54 AM by Ritterkreuz
»
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ThunderBear
Flight Lieutenant
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Posts: 75
Re: Increased AAA?
«
Reply #4 on:
July 31, 2012, 08:20:08 AM »
Thanks all Wop Admins and Mapmakers for your work. I cover your 6 . And stand by you. F19 ThunderBear.
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Schwarz Kreuz
Guest
Re: Increased AAA?
«
Reply #5 on:
July 31, 2012, 03:03:28 PM »
I salute you ThunderBear, thank you for the public support, much appreciated.
Kind regards
Ritterkreuz
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BUFF
Flying Officer
Offline
Posts: 49
Re: Increased AAA?
«
Reply #6 on:
August 02, 2012, 01:09:34 PM »
Sadly I have the sound bug that forces me to listen to all the AAA going off. I've had it from UP2 to now with UP3. When someone gets close to an airbase I can't hear people on TS its so loud. I have no problems with the non modded version. I guess with all this adding of AAA I'll have to find somewhere else to fly the modded version until I can find a fix, which I'm hearing there isn't one. Unless one of you guys knows something that will help.
BUFF
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RAF238thGunRunner
Spit vs 109 Senior Server Admin
Staff
Group Captain
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Posts: 10,741
Re: Increased AAA?
«
Reply #7 on:
August 02, 2012, 01:20:02 PM »
Quote from: BUFF on August 02, 2012, 01:09:34 PM
Sadly I have the sound bug that forces me to listen to all the AAA going off. I've had it from UP2 to now with UP3. When someone gets close to an airbase I can't hear people on TS its so loud. I have no problems with the non modded version. I guess with all this adding of AAA I'll have to find somewhere else to fly the modded version until I can find a fix, which I'm hearing there isn't one. Unless one of you guys knows something that will help.
BUFF
Have you worked through all the game sound settings in a logical sequence? Try turning off surround sound in the game and then switching it back on again. Try restarting the game each time.
Also try turning down the objects volume to its lowest setting.
BUFF
Please start a separate thread on this topic if you have not already done so.
Thanks
«
Last Edit: August 02, 2012, 04:15:02 PM by RAF238thGunRunner
»
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Gromit
Flight Lieutenant
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Posts: 54
Re: Increased AAA?
«
Reply #8 on:
August 19, 2012, 06:41:04 AM »
Ritterkreuz.
Good job on this one mate, the mad flak is without doubt the most effective way of deterring the vulchers, it's also seriously funny to be on the ground watching the sky fill with black puffs followed by a blazing comet!
only one thing to note, some of the guys have noted the B17 AI's being decimated by this on second front, dont know if CH3 has mentioned it to you, there may be a conflict between AI altitudes and flight paths and the base positions!
some of the guys have been showered with B17 fragments!
otherwise great job, sorry to hear your having to work such hours on it, if I was computer competent I would help but my own attempts to build missions have been less than successfull!
Mike
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=K39=Cocoa
K39 Squadron
Group Captain
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Posts: 335
Re: Increased AAA?
«
Reply #9 on:
August 19, 2012, 05:18:48 PM »
1+ to Gromit, only debris arriving to the bases
good job and thanks! Though I miss the AI 17s from Second Front.
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"The harder they come the harder they fall..."
Rexavian
Guest
Re: Increased AAA?
«
Reply #10 on:
August 19, 2012, 11:59:55 PM »
Yes, keep up the great work, Ritterkreutz. Your efforts are much appreciated.
Here's some (more) feedback. I've already noticed increased flak on some maps which has indeed deterred vulchers/perchers, whilst - and this is very important - NOT lowering frame rates (which it might have in previous versions of the game and on older computer systems than mine now). This seems to take us a step closer to the ideal situation where admins NEVER AGAIN have to waste their time reviewing tracks and banning people for flying too close to spawn and RRR bases.
At this point there is one anomaly I'd like to point out. I will describe this in relation to one map in particular, but the anomaly can be found on many others as well. On the Fall of Prussia map there is a blue RRR base on the left side, very close the border. Right next to that RRR base there are German positions which form a target for Red. How on earth is a Red player supposed to attack those positions and not risk getting a 30-day ban due to flying too close to the Blue RRR base just meters away?
Regards
Rexavian
«
Last Edit: August 20, 2012, 07:39:35 PM by Rexavian
»
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RAF238thGunRunner
Spit vs 109 Senior Server Admin
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Posts: 10,741
Re: Increased AAA?
«
Reply #11 on:
August 20, 2012, 12:39:25 AM »
Quote from: Rexavian on August 19, 2012, 11:59:55 PM
Yes, keep up the great work, Ritterkreutz. Your efforts are much appreciated.
Here's some (more) feedback. I've already noticed increased flak on some maps which has indeed deterred vulchers/perchers, whilst - and this is very important - NOT lowering frame rates (which it might have in previous versions of the game and on older computer systems than mine now). This seems to take us a step closer to the ideal situation where admins NEVER AGAIN have to waste their time reviewing tracks and banning people for flying too close to spawn and RRR bases.
At this point there is one anomaly I'd like to point out. I will describe this in relation to one map in particular, but the anomaly can be found on many others as well. On the Fall of Prussia map there is a blue RRR base on the left side, very close the border. Right next to that RRR base there are German positions which form a target for Red. How on earth is a Red player supposed to attack those positions and not risk getting a 30-day ban due to flying too close to the Blue RRR base just meters away?
Regards
Rexavian
Thanks for inputs guys. I have copied these comments to the Map Maker Cave (Forum) for mission amendments.
Regards
«
Last Edit: August 21, 2012, 02:01:57 AM by RAF238thGunRunner
»
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StG77_CountZero
Flight Lieutenant
Offline
Posts: 69
Re: Increased AAA?
«
Reply #12 on:
August 20, 2012, 04:23:24 AM »
Yes, very good job and idea with that increased flak over bases, it really helps and its effective
Quote from: Rexavian on August 19, 2012, 11:59:55 PM
I will describe this in relation to one map in particular, but the anomaly can be found on many others as well. On the Fall of Prussia map there is a blue RRR base on the left side, very close the border. Right next to that RRR base there are German positions which form a target for Red. How on earth is a Red player supposed to attack those positions and not risk getting a 30-day ban due to flying too close to the Blue RRR base just meters away?
i sow that also,well bombed that target to be exact, but your allowed to attack that type of targets because rules of attacking bases and RRR AF do not apply if target is on that base or close to it, you will notice that their is no AAF on that kind of bases (only from tgt) and no lights on base in that kind of situation
bigger problem for me is that red pilots can bomb tgt and land on that AF (blue, in that case some one can rightfully strafe you your on hes base
) just 20m from tgt rearm and attack it again, and that's possible on a loot of maps on server for blue or red (of course you have to kill the flak not to get killed on ground), probably problem can be solved but it takes again a loot of time for mapmaker to edit the maps
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IF YOU HAVE AN ENEMY AIRCRAFT IN FRONT, ASSUME YOU HAVE ONE BEHIND!!!
RAF238thGunRunner
Spit vs 109 Senior Server Admin
Staff
Group Captain
Offline
Posts: 10,741
Re: Increased AAA?
«
Reply #13 on:
August 20, 2012, 10:47:21 AM »
Gentlemen.
If you have comments about bases being close to targets and there is a problem because of the increased and enhanced AAA, please make the comments in the appropriate thread for that mission, so that we can look at it.
Thanks
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