MackStones
WoP Mission Designer
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« on: July 04, 2012, 06:34:57 PM » |
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Friday, July 6, 2012 - 22:00hrs Central US. (11:00pm Eastern US; 4:00am GMT) Server: ** Spits v. 109s Mods** ( 69.90.34.220:21010) Teamspeak Server IP= 69.90.34.220 Password = falcon9
**You need the Ultr@Pack 3.0, RC 3 MODS installed**
This week's Friday night mission is called "Cape Matapan".
I started putting together a Bomber Night mission with aerial attacks on fleets during the Battle of Cape Matapan in the Greek islands in March 1941, in which British and Italian naval fleets tangled in a major engagement. Land and carrier-based aircraft became involved in the battle.
Once I was about halfway completed, I realized that it might actually make a nice little in-rotation mission. I went ahead and finished it up as a "regular-mission". Since I've never used this particular Crete OL map before, and also want to test out the layout, AAA settings (toned down), fleet positioning (should fire on each other at times, but not too much to impact gameplay), ship positioning (each fleet spread out for fps, and bomber-survival, purposes). Therefore, I'd like to run it as a special mission this Friday. I have another commitment on Friday night, but will try to make it in to fly. In any case, please report back any thoughts, comments, problems, etc.
In the mission, the northern British fleet and the southern Italian fleet are travelling on parallel courses a few grids apart, heading west-northwest, at a high rate of speed. The British fleet has some available Royal Navy carrier aircraft from a single aircraft carrier (with low-level airspawns if the queue is full), with RAF aircraft available from land bases in Greece. The German and Italian airforces are based on land-bases at Crete, with airspawns for Italian Ju-87s and MC-202s at the middle base.
Since the fleets are travelling fast to the west-northwest, pay attention to the elapsed time when you are taking off from a landbase. Early in the mission, take off from the easternmost bases, but take off from westernmost bases later in the mission.
Some AI bombers will attack each fleet, earlier in the mission.
Flight times between the two fleets are minimal, and it shouldn't take too long for bombers to get to the fleets for attacks.
The planeset is as follows:
RED:
Royal Navy:
Fulmar Mk I SeaHurricane Mk IIc Seafire Mk II Swordfish Mk I
Royal Air Force:
A-20C Beaufighter Mk X Hurricane Mk IIc Spitfire MkVc 16lbs Spitfire MkVc 4xH
BLUE:
Luftwaffe: Bf-109F-2 Bf-109F-4 Bf-110E-1 Ju-87D-3 Ju-88A-4
Italy:
Ju-87D-3 MC-202 Series III
Due to map limitations, I placed the battle north of Crete, instead of south of Crete as in real life. For game-play purposes, I had to take some liberties with the planeset in terms of numbers, fighter plane coverage, active Luftwaffe involvement, etc.
Please enjoy and let me know your comments. Attached are a screenshot of the mission layout.
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